Default story levels
Command |
Path |
Shortcut |
Organization |
Tools |
Ctrl+Shift+O (Windows) Cmd+Shift+O (Mac) |
Stories contain levels with default names and parameters defined by standards. When a story has a level, it can be used as a potential boundary for bounded objects in its story (such as walls, slabs, and so on) or for the story above or below it. You can select the automatically defined levels when creating a story, or, for projects that require custom level types, create customized default levels before creating the stories.
Level elevation can be edited relative to the story; levels are offset vertically from the elevation of the story that contains them.
The levels designated here will be available when stories are created. In addition to being used as an elevation reference, levels can also be associated with layers that contain the drawing objects such as furniture, fixtures, walls, windows, and so on.
To create or edit default story levels:
Select the command.
The Organization dialog box opens; see The Organization dialog box.
Click the Stories tab.
Click Default Story Levels.
The Default Story Levels dialog box opens, listing the currently defined default levels, their elevations (offset from the story elevation), and any associated layers.
Click New to create a new default story level, or select a default level and click Edit.
The New Default Story Level or Edit Default Story Level dialog box opens.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Select the type of level from the list of standard levels. By default, several level types are available, such as top of slab, finish floor, and ceiling. To create a custom level type, select New Level Type from the Level Type list. The New Level Type dialog box opens. Enter the name of the new type of level. |
|
Elevation |
Sets the elevation of the level, relative to the story |
Create Layer |
Creates a design layer, and associates the level with the layer. When a level is only being used as an elevation reference for bounded objects, an associated layer is not needed. When an associated layer is no longer required and Create Layer is deselected, an alert displays. Select Yes to delete the layer, or No to keep the layer in the file but disassociate it from the level. |
Name |
Specifies the name of the associated layer. This name is used with a story-specific prefix or suffix to create the actual layer name. |
Scale |
Click Scale to set the scale for the associated layer; see Design layer scale |
Layer Wall Height |
Sets the default height for walls and columns on the associated layer, if the wall and column settings define the top height by the layer wall height |
Use Elevation Benchmark |
Includes an elevation benchmark when this level is shown in viewports. If selected, you can use the Unstyled option, or select a benchmark style to use from the Resource Selector. See Elevation benchmarks and stories. |
Once the default story level has been defined or modified, click OK to return to the Default Story Levels dialog box.
Once the default story levels in the list have been defined or modified, click OK to return to the Organization dialog box.
Stories can now be created. They will use the default information specified to create the levels associated with the stories.
Managing level types
Command |
Path |
Shortcut |
Organization |
Tools |
Ctrl+Shift+O (Windows) Cmd+Shift+O (Mac) |
Available story levels can be managed from the Organization dialog box.
To manage available level types:
Select the command.
The Organization dialog box opens; see The Organization dialog box.
Click the Stories tab.
Click Level Types.
The Level Types dialog box opens. Specify the level types that are available by default when creating stories.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Level Type Name |
Lists the current default level types |
New |
Opens the New Level Type dialog box, to create a new level type |
Edit |
Opens the Edit Level Type dialog box, to edit the name of the level type |
Delete |
Deletes the currently selected level type |